In which I recover a lost child, encounter a devilish sea creature, and save the day again.
I find myself sitting in a restaurant booth on the wall of a large room. There is a stage at one end, and in the middle there is a large mossy rock. We appear to be attending some sort of social function, most likely to do with camp, as I recognize several leaders. I myself am one. There seems to be a lot of attention on me, so I think perhaps it is my birthday and we are celebrating.
Miss Amy announces the last party game. One of the small girls has found a golden box with some valuables in it. The first to retrieve the girl from the crowd of people in the center of the building wins. A horn blows, and I soon find myself in the middle of the crowd. I see the girl slipping towards where I was sitting minutes ago, and I make to follow her, but I find an obese woman in my way. I try to go around, but a balding man and his wife are standing, talking to some acquaintances. It seems that the crowd moves to block all but one way, leaving me with very little decision to make. I give up on finding the girl, and let the path guide me back to the edge of the game boundaries. On passing other booths, I stop to visit my sister and her friends, who are not playing. With them is the little girl that I was chasing, who I hadn't recognized as one of Kyra's groupies. She is much younger, four or five, and is wearing a puffy pink jacket. She smiles at me and I pick her up, depositing her on the stage as the game dissolves. I am announced the winner.
Sitting in my booth celebrating, some of Kyra's friends arrive with a camera. They get pictures of me glaring at them; of me squinting at a guy I think is a jerk but incredibly attractive. I hold my shirt out for them to take a picture of, but it comes out a black and red mass. I am disappointed.
The party seems to be over and the building has filled with water. I make sure that everyone else has made it out. Before I can row my dinghy out the front gate, I am stopped by a golden lizard-like creature with a grappling hook. Every time I make for the exit, he hooks it onto the edge of my boat and pulls me back. Time is of the essence, so I let him climb into my boat and I row us out of the building.
As we are rowing under a rocky overhang, we see a sort of inverse waterfall. It seems to be a mode of transportation to the top of the cliff. We jump into the waterfall and it deposits us wetly onto a thin patch of grass.
At the top of the hill there is a large mansion/castle/musuem. We see a large, evil-looking man leading his entourage up the drive to the building. In a clear briefcase he carries what appears to be a rare sort of octopus. My lizard friend becomes very agitated, insisting that we retrieve the octopus from the landlubbing fiend.
We follow the line of people at a discreet distance. When we reach the museum, we find the door wide open. We enter. The decor is very sanitary, flat gray, and there is nothing in the room but aquariums. We hear the man giving his party a tour of the building and follow his voive through the maze of his private collection.
No comments:
Post a Comment